
stAmInA Dragonknight
PvE DPS GUIDE
Dragonknight is heavily geared towards Flame and Poison Damage, mostly delivered as damage over time. Its long-lasting ultimate makes it especially dominant in fights or burst phases that last 20-40s, and its balance of single target and AOE pressure perform extremely well in multi-target fights. As ESO’s original tanking class, its toolkit is stacked with buffs, debuffs and other utilities, and its powerful ‘sticky’ DOTs are ideal for keeping up the Touch of Z’en debuff in organised groups.
KEY PASSIVES
Burning and Poisoned are powerful DOTs, and Dragonknights apply them more easily than other classes. An extra 40% is a massive boost, making these status effects a major source of damage.
This 5% bonus is significant since it applies to most of the class abilities we use for damage. It also boosts other Flame & Poison damage sources such as Blockade of Fire, Poison Injection and Runecarver.
Minor Brutality is the unique buff provided by this class. When there are no other Dragonknights around, you will be expected to keep it active. This passive is also a nice source of extra ultimate.
Depending on your ultimate for sustain can be a disadvantage, but the ability to store up large amounts of resources (including Health) for when you need them can also be extremely useful.
GEAR
Boss Setups
Relequen + Runecarver + Master's Bow + Zaan
SLOT | ITEM | TRAIT | ENCHANTMENT |
---|---|---|---|
Head | Zaan's Mask | Divines | Stamina |
Shoulders | Zaan's Arm Cops | Divines | Stamina |
Chest | Relequen's Jack | Divines | Stamina |
Hands | Runecarver's Blaze Gloves | Divines | Stamina |
Waist | Runecarver's Blaze Sash | Divines | Stamina |
Legs | Relequen's Guards | Divines | Stamina |
Feet | Relequen's Boots | Divines | Stamina |
Necklace | Runecarver's Necklace | Bloodthirsty | Weapon/Spell Damage |
Ring | Runecarver's Ring | Bloodthirsty | Weapon/Spell Damage |
Ring | Runecarver's Ring | Bloodthirsty | Weapon/Spell Damage |
Front Bar Main Hand | Relequen's Bow | Precise | Absorb Stamina |
Front Bar Off Hand | - | - | |
Back Bar Main Hand | Master's Bow | Infused | Weapon Damage |
Back Bar Off Hand | - | - | - |
Ansuul + Azureblight + Maelstrom Inferno + Ur-Mage
SLOT | ITEM | TRAIT | ENCHANTMENT |
---|---|---|---|
Head | Slimecraw's Guise | Divines | Stamina |
Shoulders | Ansuul's Arm Cops | Divines | Stamina |
Chest | Azureblight Jack | Divines | Stamina |
Hands | Azureblight Bracers | Divines | Stamina |
Waist | Azureblight Belt | Divines | Stamina |
Legs | Azureblight Guards | Divines | Stamina |
Feet | Azureblight Boots | Divines | Stamina |
Necklace | Velothi Ur-Mage's Amulet | Bloodthirsty | Weapon/Spell Damage |
Ring | Ansuul's Ring | Bloodthirsty | Weapon/Spell Damage |
Ring | Ansuul's Ring | Bloodthirsty | Weapon/Spell Damage |
Front Bar Main Hand | Ansuul's Dagger | Nirnhoned | Absorb Stamina |
Front Bar Off Hand | Ansuul's Dagger | Precise | Poison |
Back Bar Main Hand | Maelstrom Inferno Staff/Greatsword | Infused | Weapon Damage |
Back Bar Off Hand | - | - | - |
Alkosh + Z'en + Kilt + Encratis
SLOT | ITEM | TRAIT | ENCHANTMENT |
---|---|---|---|
Head | Encratis's Behemoth Mask | Divines | Stamina |
Shoulders | Encratis's Behemoth Arm Cops | Divines | Stamina |
Chest | Jack of Alkosh | Divines | Stamina |
Hands | Bracers of Alkosh | Divines | Stamina |
Waist | Z'en's Sash | Divines | Stamina |
Legs | Harpooner's Wading Kilt | Divines | Stamina |
Feet | Boots of Alkosh | Divines | Stamina |
Necklace | Z'en's Necklace | Bloodthirsty | Weapon/Spell Damage |
Ring | Z'en's Ring | Bloodthirsty | Weapon/Spell Damage |
Ring | Z'en's Ring | Bloodthirsty | Weapon/Spell Damage |
Front Bar Main Hand | Dagger of Alkosh | Charged | Flame |
Front Bar Off Hand | Dagger of Alkosh | Charged | Poison |
Back Bar Main Hand | Z'en's Greatsword/Inferno Staff | Infused | Weapon Damage |
Back Bar Off Hand | - | - | - |
Venomous Smite + Order's Wrath + Ur-Mage
SLOT | ITEM | TRAIT | ENCHANTMENT |
---|---|---|---|
Head | Slimecraw's Guise | Divines | Stamina |
Shoulders | Order's Wrath Epaulets | Divines | Stamina |
Chest | Venomous Jack | Divines | Stamina |
Hands | Venomous Bracers | Divines | Stamina |
Waist | Venomous Belt | Divines | Stamina |
Legs | Venomous Guards | Divines | Stamina |
Feet | Venomous Boots | Divines | Stamina |
Necklace | Velothi Ur-Mage's Amulet | Bloodthirsty | Weapon/Spell Damage |
Ring | Ring of the Order's Wrath | Bloodthirsty | Weapon/Spell Damage |
Ring | Ring of the Order's Wrath | Bloodthirsty | Weapon/Spell Damage |
Front Bar Main Hand | Dagger of the Order's Wrath | Charged | Flame |
Front Bar Off Hand | Dagger of the Order's Wrath | Charged | Poison |
Back Bar Main Hand | Inferno Staff of the Order's Wrath | Infused | Weapon Damage |
Back Bar Off Hand | - | - | - |
Relequen + Sentinel + Master's Bow + Zaan
SLOT | ITEM | TRAIT | ENCHANTMENT |
---|---|---|---|
Head | Zaan's Guise | Divines | Stamina |
Shoulders | Zaan's Arm Cops | Divines | Stamina |
Chest | Highland Sentinel Jack | Divines | Stamina |
Hands | Highland Sentinel Bracers | Divines | Stamina |
Waist | Highland Sentinel Belt | Divines | Stamina |
Legs | Highland Sentinel Guards | Divines | Stamina |
Feet | Highland Sentinel Boots | Divines | Stamina |
Necklace | Relequen's Necklace | Bloodthirsty | Weapon/Spell Damage |
Ring | Relequen's Ring | Bloodthirsty | Weapon/Spell Damage |
Ring | Relequen's Ring | Bloodthirsty | Weapon/Spell Damage |
Front Bar Main Hand | Relequen's Bow | Precise | Flame |
Front Bar Off Hand | - | - | - |
Back Bar Main Hand | The Maelstrom's Greatsword | Infused | Weapon Damage |
Back Bar Off Hand | - | - | - |
Do not use just ONE setup. Adjust for different groups and encounters.
Trial set: Relequen remains excellent for sustained, single target damage, but Ansuul, Null Arca and Whorl offer greater flexibility.
Secondary set: Runecarver works great against single or multiple targets, but Azureblight should outperform against 3+ stacked enemies, and especially if others in your group are also using the set.
Perfected gear is NOT needed. The bonuses are nice to have, but small.
1-2 x Light is recommended, but adjust the Medium-to-Light ratio depending on your sustain, penetration and Critical Damage.
Which back bar is best?
The Master’s Bow offers the highest single target damage potential, while The Maelstrom Bow boosts your cleave damage.
The Maelstrom 2H and Maelstrom Inferno are more or less interchangeable. The deciding factor is usually SUSTAIN, with a 2H taking pressure off our Magicka whilst offering higher single target damage (the Maelstrom 2H also buffs Azureblight explosions). An Inferno staff with Blockade of Fire covers a larger ground area, is buffed by Encratis and takes pressure off our Stamina.
A Dual Wield back bar is also perfectly viable.
MUNDUS BOON: THE THIEF
CHAMPION POINTS
Deadly Aim - Backstabber - Master-at-Arms / Thaumaturge - Wrathful Strikes
These are for when all necessary penetration and crit buffs/debuffs are provided.
Master-at-Arms is a sensible default for this class, but with a single target Bow setup take Thaumaturge instead to boost your DOTs.
Use Fighting Finesse and/or the Kilt to reach the 125% Critical Damage cap, and Force of Nature to meet the 18,200 penetration cap (adjusting Medium-to-Light Armor ratio also helps). In fights where your AOEs and DOTs rise as a proportion of your total DPS against key targets, you can slot slot Biting Aura and/or Thaumaturge to boost these damage types instead.
FOOD & POTIONS

Braised Rabbit With Spring Vegetables
or
Garlic Cod With Potato Crust
or
Sticky Pork and Radish Noodles
Increase Max Health by 5395 and Max Stamina by 4936 for 1 hour.
Food > Ragout
Small Game, Greens, Seasoning
Fish, Potato, Garlic
White Meat, Radish, Flour

Tri Restoration Potion
or
Essence of Health
Restore 8369 Health, 7582 Magicka, and 7582 Stamina immediately.
Grants Major Fortitude, Major Intellect, and Major Endurance which increase your Health Recovery, Magicka Recovery, and Stamina Recovery by 30% for 36.3 seconds.
These effects are scaled based on your level. (45 second cooldown)
Bugloss + Columbine + Mountain Flower
Lady's Smock + Columbine + Mountain Flower
Bugloss + Columbine + Dragonthorn
+
These are recommended for typical group content. Alternatives include:
Maximum Damage: Max-level Vegetable recipes for Stamina
Maximum Sustain: Lava Foot Soup-and-Saltrice for Stamina + Stamina Recovery
Sustain & Survivability: Dubious Camoran Throne for Health + Stamina + Stamina Recovery
Candied Jester’s Coins for Stamina + Magicka Recovery
Essence of Weapon Power for Major Brutality + Savagery + Endurance
Essence of Heroism for Major Intellect + Endurance and Minor Heroism
(expensive and rarely needed)
abilities
Front Bar: Barbed Trap, Flames of Oblivion, Lethal Arrow, Venomous Claw, Molten Whip, Flawless Dawnbreaker
Back Bar: Poison Injection / Venom Arrow, Eruption, Engulfing Flames, Scalding Rune, Endless Hail, Standard of Might
IGNEOUS WEAPONS
Venom Arrow grants us Major Brutality & Sorcery, essential damage buffs which we don’t get from potions since we use tri-restoration potions wherever possible. You can use Degeneration in the same way, but in trials you may be expected to run Igneous Weapons if not other Dragonknights are present. If Major Brutality & Sorcery are already provided, this becomes a flex spot.
ROTATION
This Bow setup is excellent for single target damage, and one of the most fun ways to play Stamina Dragonknight. The cast time on Lethal Arrow does prevent smooth bar swapping, but since we have Whip slotted for Seething Fury we can cast that - either when we need to bar swap or when it is at 3 stacks for 60% more damage. Adding Talons or Acid Spray to the rotation can give it an easier, repetitive 5s structure, but either ability will be difficult to sustain over long fights.
We can keep things quite static and simple by recasting our DOTs exactly as shown below, with only Oblivion and Hail being recast dynamically. However, we should always try to optimise DOT recasts according to our comfort level. The priorities are Injection/Arrow alongside Eruption every 20s, followed by Hail, Trap, our class DOTs and finally Rune.
Open with Oblivion, Hail, Rune and Trap, and drop Standard immediately after Injection/Arrow or once all your DOTs are ticking.
You can recast Oblivion early to keep up Seething Fury stacks. Drop Standard the instant it is ready, but save the last one for the final 20s of the fight (use Dawnbreaker if it is not ready). Keep Trap and Injection/Arrow rolling until the end and in the last 5-6s spam Lethal Arrow until the target is dead.
Zenkosh
Stampede and Blockade are interchangeable - they both last 15s so the rotation does not change.
Try to use Talons every 5s if sustain allows - it’s very powerful even against single targets, and in crowded fights it deals insane amounts of damage. If Magicka sustain is super tight, skip some Talons casts near the start of the fight, swap Eruption to Caltrops or just drop Talons.
Recast Stampede and Eruption every 15s. Maintain the rest of your DOTs as dynamically or statically as you like (dynamic is better for both DPS and for Stagger uptimes). For perfect Stagger uptimes throughout the fight, leave no more than 3 seconds between Stone Giant casts.
trash setups
standard
Sul-Xan + Spellweave + Prior Thierric + Ur-Mage
SLOT | ITEM | TRAIT | ENCHANTMENT |
---|---|---|---|
Head | Prior Thierric's Mask | Divines | Stamina |
Shoulders | Prior Thierric's Arm Cops | Divines | Stamina |
Chest | Jack of Sul-Xan’s Torment | Divines | Stamina |
Hands | Burning Spellweave Gloves | Divines | Stamina |
Waist | Burning Spellweave Sash | Divines | Stamina |
Legs | Guards of Sul-Xan’s Torment | Divines | Stamina |
Feet | Boots of Sul-Xan’s Torment | Divines | Stamina |
Necklace | Velothi Ur-Mage's Amulet | Bloodthirsty | Weapon/Spell Damage |
Ring | Burning Spellweave Ring | Bloodthirsty | Weapon/Spell Damage |
Ring | Burning Spellweave Ring | Bloodthirsty | Weapon/Spell Damage |
Front Bar Main Hand | Dagger of Sul-Xan’s Torment | Nirnhoned | Disease/Flame |
Front Bar Off Hand | Dagger of Sul-Xan’s Torment | Precise | Absorb Stamina |
Back Bar Main Hand | Burning Spellweave Inferno Staff | Infused | Weapon Damage |
Back Bar Off Hand | - | - | - |
SLOT | ITEM | TRAIT | ENCHANTMENT |
---|---|---|---|
Head | Slimecraw's Guise | Divines | Magicka |
Shoulders | Arm Cops of Sul-Xan's Torment | Divines | Magicka |
Chest | Azureblight Jack | Divines | Magicka |
Hands | Azureblight Bracers | Divines | Magicka |
Waist | Azureblight Belt | Divines | Magicka |
Legs | Azureblight Guards | Divines | Magicka |
Feet | Azureblight Boots | Divines | Magicka |
Necklace | Velothi Ur-Mage's Amulet | Bloodthirsty | Weapon/Spell Damage |
Ring | Ring of Sul-Xan's Torment | Bloodthirsty | Weapon/Spell Damage |
Ring | Ring of Sul-Xan's Torment | Bloodthirsty | Weapon/Spell Damage |
Front Bar Main Hand | Dagger of Sul-Xan’s Torment | Nirnhoned | Disease/Flame |
Front Bar Off Hand | Dagger of Sul-Xan’s Torment | Precise | Absorb Stamina |
Back Bar Main Hand | Maelstrom Inferno Staff | Infused | Weapon Damage |
Back Bar Off Hand | - | - | - |
azureblight
Sul-Xan + Azureblight + Maelstrom Inferno + Ur-Mage
Perfected gear is NOT needed. The bonuses are nice to have, but small.
Sul-Xan will not work well if your group takes long pauses between trash pulls; swap to Ansuul or another trial set.
1-3 x Light is recommended. It depends on your sustain and Critical Damage.
You can swap Slimecraw for a Stormfist, Kra’gh or Skoria 1-piece, depending on what you need.
For big nukes, you can use Mechanical Acuity & Balorgh with Spellweave or Elf Bane.
If you’re still missing penetration, use Sharpened weapons on the front bar, equip more Light Armor pieces or slot Force of Nature.
Front Bar: Camouflaged Hunter, Deep Breath, Whirling Blades, Burning Talons, Deadly Cloak, Flawless Dawnbreaker
Back Bar: Blockade of Fire, Eruption, Flames of Oblivion, Proximity Detonation, Engulfing Flames, Fiery Rage / Shooting Star*
*Shooting Star is cheaper, but Fiery Rage covers a larger area and is extended by Elf Bane.
Biting Aura - Exploiter - Master-at-Arms - Wrathful Strikes
The best CPs depend on your group and how long the fight lasts. Use Backstabber if you are below the crit cap (or Fighting Finesse if you cannot flank). Drop Exploiter if no one in your group is triggering Off-Balance consistently.
Patch Notes
Fallen Banners (Update 45)
Null Arca fixed to proc only once before stacks are reset.
Arms of Relequen bonuses adjusted. Proc unchanged.
Unleashed Ritualist & Poisonous Serpent bonuses adjusted.
Azureblight proc correctly redefined as AOE damage, not single target.
Various Craft Champion Points changed to be always active (not slottable).
Update 44
Banner Bearer Grimoire introduced.
Azureblight set reworked. Base damage reduced, scaling damage per target massively increased.
Golden Pursuits and 2-sided Battlegrounds introduced.
Imperial City Keys and Vaults system replaced with Imperial Fragments and merchants.
Dragonknight
Cauterize changed to target up to 4 allies, tick rate increased, healing ticks reduced by 33%.
Update 43
Curation added to dungeon-specific Undaunted Monster set shoulder coffers.
Undeath passive damage reduction lowered to 15% from 30%.
New arenas, bosses, Verses and Visions added to Infinite Archive.
Various Scribing tooltips tweaked, Affix Script compatibility increased.
Home Tours introduced.
Dragonknight
Pyrebrand set added.
Gold Road (Update 42)
Scribing and Skill Styling systems introduced
Lucent Echoes, Null Arca and Highland Sentinel sets added.
Gradual Ravage Health potions fixed to not trigger item sets.
Various damage reduction effects fixed to be multiplicative rather than additive.
Mages Guild passive Everlasting Magic duration increased changed from 20% to 2s.
Delay added to Rush of Agony proc, range increased from 10m to 12m.
Various Werewolf abilities tweaked to increase its general effectives in PvE.